Genius Games - Who We Are

Genius Games is a STEM (Science Technology Engineering and Mathematics) based publishing company that strives to create high quality table-top games
and children's books that are both entertaining and educational. Our hope is to create resources that are a blast to play and read, but simultaneously
demystify intimidating concepts in the sciences and engage the players in a lifelong process of inquiry.

Want to Sell our Games, Books or Toys in your Store?
- We offer wholesale rates and free shipping to most US retailers and distributors.
- For wholesale inquiries, please email us at orders@geniusgames.org
- We also distribute through a number of Hobby Game Distributors so please check with your distributor first to see if they carry our stock.

 

John Coveyou – Founder and Chief Executive Officer

 John Coveyou

John Coveyou began creating board games as a kid, but waited until 2013 to quit his engineering job and found his own
board game company, Genius Games. Between those life events, John spent time in the US Army, earned a Master’s Degree in Engineering
from Washington University, and taught chemistry and physics to students all the way from middle school through college levels.

John has now designed and published six science-themed games, with several more in the pipeline for 2018. Not only have his games
been praised by science teachers, gamers, and parents and their kids, they have been featured in publications such as The Wall Street Journal,
Popular Science, Scientific American, and Gizmodo, and endorsed by the National Science Teachers Association.

John loves spending time with his wife and two kids, works full time running Genius Games and teaches Tabletop Game Design,
Entrepreneurship, and Crowdfunding courses at Webster University in St Louis. He also has very specific ideas about the only way
to cook a pancake.

 

Shelley Spence - Project and Community Manager

Shelley Spence

Shelley Spence taught in various K-12 classrooms for 5 years before joining the Genius Games team in 2015, and was an avid gamer
long before that. Her experiences in the classroom instilled her with a joy for encouraging students to ask questions about reality, so she is
thrilled to be part of creating games and books that merge hard science with play. Shelley thinks some of the best things in life are good
conversations and figuring out why something is the way it is.

 

Patrick Fitzgibbon - Director of Sales and Marketing

Patrick Fitzgibbon

Patrick Fitzgibbon has always loved to create. As a kid, he doodled and dreamt up science fiction games, and later started developing
his own video games  in a beginners' coding program called Scratch. He graduated from Washington University with majors in
Computer Science and Linguistics and joined Genius Games in 2018. Patrick enjoys engaging in the creative process of the games,
as well as reaching out to share the games with others. He spends his free time learning piano, drawing his webcomic, and working on
his tabletop and digital game designs.

 

Marlene Coveyou - Editor, Copywriter, and Project Reviewer

Marlene Coveyou

Marlene is an artist through and through - singing, drawing, acting, and creating since she was able to sit up on her own.
In college Marlene majored in Philosophy, with a heavy side of theater with her compatriots - a love she nurtures to this day, teaching an
annual Shakespeare course for high schoolers in the St. Louis area. Communicating well is a driving force for Marlene, her love of word
crafting and eye for design is regularly in demand for all things marketing, storytelling, and design.